Showing posts with label Island Lap Routes. Show all posts
Showing posts with label Island Lap Routes. Show all posts

Thursday, August 11, 2011

Wii Fit Plus Aerobics Part 10: 2-Player Runs

Part 10 of our Wii Fit Plus Aerobics Playthrough sees us take on the never before played 2-Player Runs.  I really didn't know what to expect on this, at first they were extremely frustrating, but by the last few Island Laps I had a good feel for them...let's take a look:

Wii Fit Plus Aerobics Playthrough Part 10-1: 2-Player Run, Short Routes


Wii Fit Plus Aerobics Playthrough Part 10-2: 2-Player Run, Long Routes


Wii Fit Plus Aerobics Playthrough Part 10-3A: 2-Player Run, Island Lap Routes 1-3

Wii Fit Plus Aerobics Playthrough Part 10-3B: 2-Player Run, Island Lap Routes 4-7

2 Player Run: Distance and Breakdown

Short:
1.  Guide Mii, Town Circle
2.  Gray Cat, Blue Collar, to the Queen Peach
3.  White Cat, Blue Collar, over the fallen log, end at the falls
4.  White Dog, Red Collar, up to the cabins

Long:
1.  Guide Mii, Circle lap
2.  Tan Dog, Red Collar, to the winmill hill
3.  Black Cat, Blue Collar, up to the overlook point
4.  Tan Cat, Blue Collar, rooftop ending
5.  Black Dog, Red Collar, to the lighthouse
6.  Gray Dog, Red Collar, to the beach

Island Lap:
1.  Guide Mii, Traditional Island Lap
2.  Gray Dog, Red Collar, across the swaying bridge
3.  Black Dog, Red Collar, to the sand pit
4.  Tan Dog, Red Collar, to the lighthouse
5.  Tan Dog, Red Collar, to the beach
6.  Black Dog, Red Collar, to the castle
7.  White spotted cat, Blue Collar, to the ruins
This exercise had potential, note that I said "had."  Who wouldn't want to get their non-Wii Fit friend in the room and showcase some of the games by actually letting them join you on a run?  Cool idea right?  Well there are a lot of shortcomings.  First, your "friend" will get to run, but only as an unknown Mii...they can't select their own, let alone even a guest Mii.  Topping that off, their progress isn't recorded, which is understandable, but the biggest insult to injury is that they will hamper your performance!

I ran all of these with one Wiimote in the right hand and one Wiimote in the left hand...look how far apart the Miis were despite my concise motions...think how hard it will be for 2 real runners to go stride-for-stride and try to pass a guide and follow a dog etc.  I feel like the 2-P feature would have been better served had it been established a bit better or just thrown in with the Free Run.

That said, I sitll love running on Wii Fit Plus, I just prefer the Basic Run, lol.

I would suggest you work your way through all the routes on each distance and then progress to the next.  If you tackle this solo, follow my steps outlined in the 10-3A and 10-3B playthroughs to master passing and staying put.  You'll also need to be prepared to "row" to make it happen...

You really can't get a great score on this exercise unless you just avoid all the optional routes or take the first of each.  The stopping and running fast to pass only lowers your score as a consistent pace is what you should be after.

That said, I was still proud to wrap it up and be able to say I had completed all of the routes on the 2-Player run, lol.  It will be very rare that I go back to this exercise, but atleast now I have afeel for how to handle it.

Monday, August 8, 2011

Wii Fit Plus Aerobics Part 2-3: Basic Run, Island Lap Routes

Part 2-3 of our Wii Fit Plus Aerobics Playthrough continues on to the Island Lap, my personal favorite from the Basic Runs, and in all honesty one of my favorite activities on the entire disc.  This is, as you guessed, a basic run, just at a considerably longer distance.  Due to the lenght of the runs I had to break it down into 3 installments, let's take a look:

Wii Fit Plus Aerobics Playthrough Part 2-3A: Basic Run, Island Lap Routes 1-3

Wii Fit Plus Aerobics Playthrough Part 2-3B: Basic Run, Island Lap Routes 4-5


Wii Fit Plus Aerobics Playthrough Part 2-3C: Basic Run, Island Lap Routes 6-7


Basic Run: Island Lap Routes

Route Break Down
1: Guide Mii, Island Lap
2: Tan Dog, Red Collar, Swaying Bridge (Personal Favorite)
3: Black Dog, Red Collar, Sand Pit
4: Tan Dog, Red Collar, Lighthouse
5: Tan Dog, Red Collar, Beach
6: Black Dog, Red Collar, Castle
7: Spotted Cat, Blue Collar, Ruins

Take all the good things you find in the Long Routes and increase them two-fold.  The Island Lap Routes are great!  These runs last anywhere from about 6-10 minutes and are a great way to get in a quick cardio workout.  You can control the pace to establish this as a warm-up exercise, intense cardio exercsie, or even a light cool down after a long Wii Fit Plus routine wraps up...

As with most unlockables, I do reccommend you work your way up to the Island Laps.  Make sure to stretch before hand, perhaps with some Yoga poses that don't require the Balance Board. 

With so many routes, this run really never gets old.  It is always something new and different that you notice when you make these laps.  How many people fall down?  Which Miis wave at you?  What was your score and how did it compare to last time?

I make it a point to run the Island Lap almost every night, that is how much I like it.  I try to do the Cobra, Bridge, Spinal Twist, and Shoulder Stand before-hand.  If I am busy, I still like to try and fit in one of the Island Laps.  I have played almost 1,000 days and this one still hasn't lost its' edge.  It truly is a great exercise.  It is long enough to be a challenge and get your heart rate up, yet short enough to not be cumbersome or repetitive...a perfect blend of fun and function!

I hope that you will enjoy the Island Laps as much as I do...Finding all the different routes is a real challenge, and keeps things interesting...if you feel stuck in a routine, just try a new route.  They are so diverse it really does spice things up!