Showing posts with label The Wilds. Show all posts
Showing posts with label The Wilds. Show all posts

Tuesday, September 20, 2011

Super Smash Bros. Brawl Subspace Emissary Playthrough Part 17: The Wilds


Part 17 of our SSBB SSE Playthrough sees us move on to The Wilds. 
We open with a cut scene where the Ancient Minister seems to be regretting loosing ROBs to detonate Subspace bombs.  His moment of reflection is interrupted by Pit shooting an arrow at him.  The Ancient Minister dodged the assault.  You can choose 4 of 5 characters: Mario, Pit, Link, Yoshi, and Kirby.
Move right and make use of the pink sliders to help with the Shellpods.  You will also have Feyesh swarming around.  Clear the area and move right.  The camera will start to auto-scroll as we have to contend with Mites and the Barboras.  You will have to use the pink sliders to clear bomb blocks and the likes.  Carefully move onto the platform and then prepare for a battle with Armights and Feyesh.  Progress right now and clear a Shellpod. 
If you come to the three elevators you can activate the middle one upwards and then drop back down for a secret door.  Hit the railed pink slider and you’ll earn a Trophy and healthmato.  Come back out the door and hit the bomb block to reveal a ladder.  You need to take the first (farthest left) elevator to advance to the top.  Move right and you’ll be greeted by Puppits and Tickens.  As you continue right hit the giant slider to clear the path ahead of you.  Move right and enter the door.
This door will take us to a segment with moving platforms and a left-right wind.  When you get to the bottom and are battling the Nagagogs be very careful because Trowlons are flying nearby.  Jump to take out the Scope Primid and then carefully coax the spike traps out.  As soon as you jump up you’ll be in a multiman brawl with all sorts of Primids and a Gleam.  This KO’d Kirby, but Pit came in and got the job done.  The winds get much stronger here, but there are more Trowlons to contend with.
When you clear that portion you will have to hit the series of cement/striped platforms that drop down.  Be careful as you have to hit them just right and navigate the course perfectly to avoid getting knocked off and a KO.  It isn’t hard once you’ve seen what happens, but the first time you can easily be surprised.
We got knocked off as Pit and had to restart from just beyond that point.  The trick is making the transition from one platform to the other.  When you start to go up after the upward turn, take out the enemy spawn point and then deal with all the Bytans.  Continue up and head left for an Item Box containing a Trophy.  Move back across the pit to the right.  Exercise caution as Roaders are present, as well as a few Spaaks.
This takes us to a cut scene where Link and Mario are chasing down the Ancient Minister.  He is shooting at them, and a band of ROBs prevents them from advancing.  The Minister then drops down a Subspace Bomb and two ROBs man it.  Pit and Mario try relentlessly to pull them out of the “live” position, but the ROBs just pull them off.  We see the Ancient Minister again looking remorseful as an ROB waves goodbye to him. 
As the Subspace Bomb detonates we see Mario riding Yoshi ahead of the blast, Kirby on his ship with Link and Pit hanging on the back.  This clears the stage.
Trophies: Star Rod and Staryu
Stickers: Peppy, Mario, Boulder, and Tetra
Progress: 36%

Sunday, September 18, 2011

Super Smash Bros. Brawl Subspace Emissary Playthrough Part 15: The Wilds

Super Smash Bros. Brawl Subspace Emissary Playthrough Part 15: The Wilds


Part 15 of our SSBB SSE Playthough has us move on to The Wilds.
We open with a cutscene where Ike spots streaming thru the desert.  He springs to action and Meta Knight quickly follows suit…Marth scratches his head and follows suit.
Proceed right and deal with Scope Primids, Primids, and Buckots.  Upward smash attacks work best for eliminating the Buckots.  Move past the next platform and you’ll have to deal with a Gamyga.  Head to the ditch and you will have to move down quickly as the camera auto-scrolls.  Dodge the enemies, including the Trowlons that will take you quickly up, off camera, and to your death.  Get to the base and wipe out some Bytans.  Proceed carefully into this next area as a Roader or two will attack.
Once you are clear of danger jump up and smash the item box for a Heart Container.  Proceed out of the tunnel and jump up to find a Secret Door.  Move carefully here as a Buckot will zoom in from the right.  When you enter the door the lower Item Box will have 2 Stickers and the highest Item Box will have a Trophy.  Drop back down and continue right making note of the winds that push you back to the left.
Hit the bricks and Item Box to land another trophy.  Walk slowly right and avoid the mines.  Get to the end and begin your ascent up.  Go up cautiously as the Trowlons once again surface to wreak havoc on your climb.  Once at the top of the plateau you will have to take on an Armank.  It is amazing how easily they can be defeated sometimes…and how much of a pain they are others.  Drop off the plateau and be careful of the boxes that drop onto spikes.  Enter the door and continue
The door will take you to another side-scrolling portion.  Head right and you’ll deal with some Auroras, Mites, and Towtows.  Side note, this area reminds of Taz-Mania on Sega Genesis.  When you reach the next drop, be careful as boulders seem to randomly fall from the sky.  Make use of the platforms to avoid falling too fast and dying.  At the base you will have to battle Boom Primids and a few Big Primids. 
Enter this tunnel cautiously as Bombeds are littering it.  Do not get ahead of the camera or you will wind up in a barrel blaster and be thrust to your death.  The lower Item Box has a Heart Container if you need it.  Work the barrels and you will find the best route is just to progress to the upper left as there is nothing else hidden.  Launch into the tunnel and head for the door. 
This door will take you into the ominous corridor featuring a lone Item Box with a Heart Container that makes you think you’ll be facing a boss battle…exit through the next door and those suspicions are confirmed!
Galleom is now ready for battle…select from Marth, Ike, and Meta Knight to battle this beast.  His attacks are fairly routine once you’ve battled awhile.  He likes to hop up and down.  He will step forward slowly if you are in front of him and tends to fall forward if you are standing still and he has just finished hopping.
He will lower and turn into a tank sometimes and as the damage increases he will start doing spins and throw punches more often.  Land another blow and he will jump off the plateau and inadvertently crash through the runs.
This completes the stage.
Trophies: Entei and Food
Stickers: Crazy Redd, Mew, Reaper & Reapette, Stapy, King Dodongo, Lon Lon Milk, Pit, King Zora
Progress: 33%