Hey, pretty simple...the poll is located on the sidebar. All you have to do is click your favorite and the results willl be tabulated. I am closing this poll December 20th, 2011 so act quick!
Here it is as a recap...if you must expand on your vote, feel free to reply here on the blog, or YouTube:
What Nintendo Game Do You Want the Most this Holiday Season?
Skylanders: Spyro's Adventure
Kirby's Return to Dreamland
Super Mario 3D Land
The Legend of Zelda: Skyward Sword
Mario Kart 7
No bias in the listing, just the release date:
Skylanders: Spyro's Adventure (Wii, 3DS): Sunday, October 16th, 2011
Kirby's Return to Dreamland (Wii): Monday, October 24th, 2011
Super Mario 3D Land (3DS): Sunday, November 13th, 2011
The Legend of Zelda: Skyward Sword (Wii): Sunday, November 20th, 2011
Mario Kart 7 (3DS): Sunday, December 4th, 2011
Skylanders, Minecraft, Amiibo, and More! I'm that guy that unboxes stuff on a pool table and provides intelligent reviews to best serve you!
Monday, October 31, 2011
Poll #1: Official Results: Wii Fit Plus vs Wii Sports Resort
Well, the poll has been closed awhile, I've just been too busy to create this to archive it.
The poll was very close, here it is for a reminder:
Which do you prefer?
Wii Fit Plus
Wii Sports Resort
The final votes gave Wii Sports Resort the win!
This is actually surprising since at the time most of my YouTube vids were Wii Fit Plus and all of the blog posts were...nonetheless, you voted, Blogger counted, and I delivered the results. Hopefully we can keep this trend going and get even more votes for the next poll. Thanks to all that voted!
The poll was very close, here it is for a reminder:
Which do you prefer?
Wii Fit Plus
Wii Sports Resort
The final votes gave Wii Sports Resort the win!
This is actually surprising since at the time most of my YouTube vids were Wii Fit Plus and all of the blog posts were...nonetheless, you voted, Blogger counted, and I delivered the results. Hopefully we can keep this trend going and get even more votes for the next poll. Thanks to all that voted!
Happy Halloween!
Hey Everyone!
First off, I am not sure how many "devout" follwers there are of this blog, if any lol, but regardless I feel obligated to provide a few updates.
It has been 25 days since the last blog post (SSE Part 36). I have actually recorded SSE 37-41, which is putting me very close to being ready for Tabbu...The Great Maze is really something you need to do consecutively, or at least just a day or two between sessions. When you wind up going 2-3+ weeks from your last save to just "jumping back in" it is really cumbersome to remember where you had been, and perhaps more importantly where to go.
The irony is how much I stressed that in at least 2 different recording sessions, but alas things have not lined up as one might have hoped for this playthrough. I do enjoy it, but finding the time here lately has been tough. I basically have been forced to pick between x hours of sleep, or y hours for SSE, where x is a number less than 6 and any input on y results in z, a total deficit resulting in complete infeffectiveness for the next day....very rough to say the least. I'm actually strapped with time before factoring in SSE here lately. I will get it done, just not going to rush it. I'm pretty sure if anyone was relying on me to guide them through the Great Maze or SSE they would have commented by now, lol.
On the bright side, I have been trying to get back to playing 30+ mins of Wii Fit Plus every night...I like to workout anyway and with it getting colder it is easy to plug-in...after the wrap-up of the complete playthough I got off on NFL Training Camp, which was great aside from random exercises not registering. I actually quit that a few weeks ago for the simple issue of not having AAA batteries on hand...bummer. I got some, just haven't put them in...I think I'll upload the "cool" parts of that game and then gauge interest in any team workouts. I believe there would be more viewers for other games than a "60 Day Challenge" on NFL Training Camp.
(Side note: Wii Fit Plus just never gets old to me...I've even been breaking some records, setting new personal bests, and playing a few I don't spend much time with!).
So, as things settle down (hopefully, I think...maybe?!) I hope to work back into 30+ mins of WFP and 30-60 mins for SSE. It shouldn't take long to complete, unless Tabbu requires a ton of replays. Then it is just a matter of editing and uploading (which I am behind on anyway).
I have/had my next playthrough lined up...I got it new with Training Camp, but have yet to even play it :( I might try it out and then sort out doing a blind playthrough on it or Spyro's Adventure...
Which brings me to the big news as of late (ie Saturday). I picked up a copy of Skylanders: Spyro's Adventure for the Wii! I didn't stop there, I also got a few of the expansion packs...it looks like a great game. I'm actually uploading some gameplay footage from the Battle Arena end of things. Adventure Mode looks great...and is going to be a big reason to wrap up SSE (if I can resist the temptation to put it on the backburner).
I also picked up another "big" item Saturday...it was a good deal (best I've seen on it) and will no doubt come in handy for the future! More to come on that one...
Lastly, I will finally post the poll results for Wii Fit Plus vs Wii Sports Resort and then make a new one...check it out and vote!
If you miss the blogs, I do provide quite a few updates in the sidebar via Twitter. Not as detailed, obviously, but it kind of keeps you up to the minute.
And in closing...Happy Halloween! Halloween has always been one of my favorite "holidays." It is just nice to have something totally different that is so widely known and practiced...I won't bore folks with the history, or debate the intent etc...It is really just a chance for kids to get a costume and some candy...and for some adults a costume and a night out. I hope you all have a great Halloween!
First off, I am not sure how many "devout" follwers there are of this blog, if any lol, but regardless I feel obligated to provide a few updates.
It has been 25 days since the last blog post (SSE Part 36). I have actually recorded SSE 37-41, which is putting me very close to being ready for Tabbu...The Great Maze is really something you need to do consecutively, or at least just a day or two between sessions. When you wind up going 2-3+ weeks from your last save to just "jumping back in" it is really cumbersome to remember where you had been, and perhaps more importantly where to go.
The irony is how much I stressed that in at least 2 different recording sessions, but alas things have not lined up as one might have hoped for this playthrough. I do enjoy it, but finding the time here lately has been tough. I basically have been forced to pick between x hours of sleep, or y hours for SSE, where x is a number less than 6 and any input on y results in z, a total deficit resulting in complete infeffectiveness for the next day....very rough to say the least. I'm actually strapped with time before factoring in SSE here lately. I will get it done, just not going to rush it. I'm pretty sure if anyone was relying on me to guide them through the Great Maze or SSE they would have commented by now, lol.
On the bright side, I have been trying to get back to playing 30+ mins of Wii Fit Plus every night...I like to workout anyway and with it getting colder it is easy to plug-in...after the wrap-up of the complete playthough I got off on NFL Training Camp, which was great aside from random exercises not registering. I actually quit that a few weeks ago for the simple issue of not having AAA batteries on hand...bummer. I got some, just haven't put them in...I think I'll upload the "cool" parts of that game and then gauge interest in any team workouts. I believe there would be more viewers for other games than a "60 Day Challenge" on NFL Training Camp.
(Side note: Wii Fit Plus just never gets old to me...I've even been breaking some records, setting new personal bests, and playing a few I don't spend much time with!).
So, as things settle down (hopefully, I think...maybe?!) I hope to work back into 30+ mins of WFP and 30-60 mins for SSE. It shouldn't take long to complete, unless Tabbu requires a ton of replays. Then it is just a matter of editing and uploading (which I am behind on anyway).
I have/had my next playthrough lined up...I got it new with Training Camp, but have yet to even play it :( I might try it out and then sort out doing a blind playthrough on it or Spyro's Adventure...
Which brings me to the big news as of late (ie Saturday). I picked up a copy of Skylanders: Spyro's Adventure for the Wii! I didn't stop there, I also got a few of the expansion packs...it looks like a great game. I'm actually uploading some gameplay footage from the Battle Arena end of things. Adventure Mode looks great...and is going to be a big reason to wrap up SSE (if I can resist the temptation to put it on the backburner).
I also picked up another "big" item Saturday...it was a good deal (best I've seen on it) and will no doubt come in handy for the future! More to come on that one...
Lastly, I will finally post the poll results for Wii Fit Plus vs Wii Sports Resort and then make a new one...check it out and vote!
If you miss the blogs, I do provide quite a few updates in the sidebar via Twitter. Not as detailed, obviously, but it kind of keeps you up to the minute.
And in closing...Happy Halloween! Halloween has always been one of my favorite "holidays." It is just nice to have something totally different that is so widely known and practiced...I won't bore folks with the history, or debate the intent etc...It is really just a chance for kids to get a costume and some candy...and for some adults a costume and a night out. I hope you all have a great Halloween!
Thursday, October 6, 2011
Super Smash Bros. Brawl Subspace Emissary Part 36: The Great Maze Part 6
Super Smash Bros. Brawl Subspace Emissary Part 36: The Great Maze Part 6
Part 36 of our SSBB SSE Playthrough has us pick up right after ending the Galleom battle.
We headed right to check the door and it put us out at the Canyon, just as we expected. Go back in the door, go left, take the elevator up, clear the Floows, and then take the door. Continue left, dodge the flames, and battle the Mites and Shaydas. Proceed left and you will enter a Boss Door to face Pokemon Trainer.
He starts out with Charizard. We got luck and landed the Smart Bomb and beat him in no time!
This door takes you to a series of green platforms where you can go down. If you don’t move right quick enough, go back left and hit a switch. Go right and you can pick up a trophy base, I bagged the Mites. Continue right while dodging the flaming sphere. If you jump up you can snag a Lucario trophy.
Jump up and take the door. This takes you to an elevator. When you come up, you will be back where you started. Take the door and head left. Take the elevator down and continue right. Watch out for the rising and falling spike blocks. Continue right and you will battle Floows and a Roturret in a cycling room. If you go right you can take a Boss Door to battle Princess Zelda.
This stage is pretty neat. Ike was taken out pretty quick just based on his really high damage. King Dedede came in and landed a few big hits on Zelda, thus making quick work of her.
This put us out in an area with lowering and raising blocks and tons of Jyks! Dedede does not fare well here, but continue right to take down the Armank. Once you’ve made it all the way right you will enter a Boss Door and battle Princess Peach. King Dedede managed to land an ice crystal and defeat her. This is a dead end now.
Backtrack left and take out the Armank. We lost Dedede, but Kirby came in and had a really hard time just finishing it off. They are definitely easier to beat with a heavier character. Work your way back through the Jyks and to the door…this is conversely much easier with Kirby than Dedede.
Proceed left and take the rotating room…I just exited to the left and went back through the spiked area. Take the elevator up and head right to the save point and to reset your characters.
Progress: 79%
Bosses Battled: Pokemon Trainer, Princess Zelda, and Princess Peach
Super Smash Bros. Brawl Subspace Emissary Part 35: The Great Maze Part 5
Super Smash Bros. Brawl Subspace Emissary Part 35: The Great Maze Part 5
Part 35 of our SSBB SSE Playthrough picks up right after we beat Bowser and Mario in the Cave portion of the Great Maze. We picked back where we left off, and headed to the top door (where you battle Mario), and took off to the left.
You emerge from the Cave to the Canyon and have to deal with a Buckot and Big Primid. You step out onto a series of platforms. As you go up you’ll have to contend with Boulders. You can sort of catch them before they fall and subsequently avoid them. When you get to the top, continue left (can’t go right). You’ll face a few pits and some Hammer Bros. Take him out as soon as possible to deal with the Gyam Base. The best strategy is to stand below it and jump attack it until it is gone. Continue left and take the door. This puts you out into the canyon with a strong wind blowing you back to the right. Watch out for Turlows and the Roturret. There are Bytans , Bombeds, Nagagogs, and Primids up ahead.
Drop down and enter the tunnel. Be careful as the spikes will drop down, and then rise back-up. Take this door and proceed left. Take care of the Floows as best you can and ump to the next rock to deal with a few Armights. We lost R.O.B, primarily due to the crappy camera and Kirby came in to finish them off and use the sliders to break the bomb blocks. After the first few you’ll need to take out a Borboras, you should know my feelings on these by now.
Continue left and watch out for the Buccului. Get past them and take the Boss Door. This will put you up against Galleom. Kirby didn’t fare well against this heavyweight. Fox came in and was KOd. We continued and battled Galleom with a full fleet of four characters at max health. This made all the difference. Marth did quite a bit of damage, R.O.B. did the best he could, but Kirby came in to actually do a good bit of damage before getting KOd with his upper cut once again. The good news is Fox made him look pathetic and quickly cleared the boss battle.
This put us out right near a save point. We elected to save here and reset the characters for the next adventure.
Progress: 78%
Boss Battled: Galleom
Super Smash Bros. Brawl Subspace Emissary Part 34: The Great Maze Part 4
Super Smash Bros. Brawl Subspace Emissary Part 34: The Great Maze Part 4
Part 34 of our SSBB SSE Playthrough has us continue in the Great Maze. We pick back up in the Cave area. Jump to the platform and hit the switch to clear the poisonous gas. Enter the door at the bottom and move up to find an Item Box and a trophy. Drop down and continue left. Watch out for flames that will come from the wall, ceiling, and floor. You can use the Pink Switches to kill the flames momentarily. You will need to use projectile attacks to clear Koopas, ParaTroopas, and Hammer Bros. as you progress.
If you get to an area with flames all around, backtrack to the nearest switch. You will also encounter a few Bullet Bills from time to time. When you get to the end of the ledge, , jump to avoid Fireballs. Take the Boss Door and you will face none other than King Koopa himself, Bowser!
This was also cool as we entered with Mario. Unfortunately we had high damage and lost him very early. R.O.B. came on to replace him and made fairly quick work of him…I must say that the subspace look on Bowser was pretty cool!
Exit the door and progress back to the right. This is the exact same set-up, but it is a bit easier having been thru it already and knowing where the switches are and having a little knowledge of the time frame on the flames. Work your way right while watching for enemies and flames, and then exit out the door.
Now, hit the Pink Switch and take the cycling rocks upwards to avoid the poisonous gas. Jump to the right and you can enter the top Boss Door. This pits us against Mario. R.O.B. was lost right at the start of the battle. Marth came in and performed admirably. The main thing is to just try and land a power attack on Mario. We did just that and defeated him.
Jump back to the left and save your progress! More importantly you can reset your characters before you progress to the left.
Progress: 77%
Bosses Battled: Bowser and Mario
Super Smash Bros. Brawl Subspace Emissary Part 33: The Great Maze Part 3
Super Smash Bros. Brawl Subspace Emissary Part 33: The Great Maze Part 3
Part 33 of our SSBB SSE Playthrough picks up with the Great Maze. We just made it through Hyrule and found a save point. I messed around with the teleporters at the save point and didn’t really make headway, so we just went back through the door. We headed left, and this took us to “The Jungle.”
Once in, continue left, dodge the enemies above the swinging platforms and then take care of the Hammer Bros. and a few Bytans. I got a trophy base and managed to snag one of the Bucculus. We took the door and found ourselves in battle with none-other than Donkey Kong himself! This was a cool stage because of the multiple platforms (six). The battle is straight forward, just avoid DK’s power attacks and get in hits when you can. Unfortunately we were stunned and got hit with a power move, loosing Mario. Kirby came in and was helped by a Fire Flower, but was able to get him after a series of upward smash attacks.
As soon as we beat Donkey Kong we took the door to an area with all of the remaining trophies in it…I’m not quite sure why we didn’t battle anyone, but we headed back to the swamp and went down and left to yet another Boss Door.
This one took us to a showdown with Samus. Kirby made quick work of her with the classic Bob-omb strategy! As soon as we defeat Samus we were taken to a fading screen and emerged in the Research Facility. Take out the Primids and continue left. If you exit out of the door you will actually emerge back at the Swamp. After my “research” on the door we came back to take on Sword and Scope Primids. Sadly we lost Kirby, but Marth came in to continue moving rightward.
When you get to the platforms that move “up” make sure not to stay put too long as they will continue to rise up into the blue flames. Get the key, backtrack and take the elevator down to battle a Big Primid. The door to your left will take you to a Save Point where you can reset your characters. Come back and move right past the Big Primid and take the door to the left. This takes you to a platform with a boss door. In order to open the Boss Door you have to find the Red, Blue, and Green switches. The Red Switch is up top…drop down and take the right door to find a very cool area with water and platforms. Go all the way left to get the key. Come back, take the locked door, hit the Blue Switch, and open the Item Box to find a Heart Container.
Exit out, go to the right door and move all the way left to find the Green Switch. Along the way you’ll have to deal with a conveyer belt, Mites, and more.
When you hit the Green Switch, you can take the Boss Door to the left to battle R.O.B. This is a tough battle, but Marth made pretty quick work of him. Come back in and drop down, then move left past all of the Primids, Buckots, and Mites. IF you drop down and go right you will find an Item Box that contains the Star Rod trophy. As I checked around for stickers, I found that the Mites were coming from a spawn point. I took it out, and of course…got no stickers! Exit back out, and you now have access to the previously locked Boss Door.
This one is actually a battle against Ridley. The battle is exactly the same as it was before. Your experience from the first few battles with Ridley will definitely be a plus. Just try to dodge his attacks, and hit him when he is stationary. Marth and Meta Knight both failed to defeat him, but Mario came in and finished him off…
This will drop you down to a cave like area. Enter the door to the left of the ladder and save your progress! I ended this segment here.
Progress: 76%
Bosses Battled: Donkey Kong, Samus, R.O.B., and Ridley
Super Smash Bros. Brawl Subspace Emissary Part 32: The Great Maze Part 2
Super Smash Bros. Brawl Subspace Emissary Part 32: The Great Maze Part 2
Part 32 of our SSBB SSE Playthrough has us continue through the Hyrule-esque portion and go right. There are Shellpods and Puppits as you enter. Again, the downside to the Wiimote only is that you have heck jumping and not going in doors.
Take the Yellow door and hit the Bomb block. If you continue right you’ll have to battle Primids and the diving birds. Continue right and take out a Shellpod. You get to a point where there are 2 blue doors on the right edge. The top door will drop you down against two Nagagogs and you can’t go right…Armights will follow as you beat the Nagagogs. You can collect stickers though. There doesn’t seem to be anything to the left of the tree stump…my advice is to not go in the door at all!
Now exit back and take the door at the right edge on the ground. You can not go left, but you can now break the wall blocks to advance right. You will now need to take the Yellow Door, jump the spikes, hit the bomb block and then take the blue door in the sky. This puts you out where you can break the green blocks below your character. Don’t break the ones below the door or you will drop to your death.
Take the door, come back and you can clear the area with a bomb-block. Take the blue door and then open the boss door with the black haze around it. This will take you to battle Yoshi.
We lost Fox right off the bat, but Marth came in and finished him off pretty easily. This put us back in Hyrule. Take the yellow door and continue right to the regular red door. This will take you to an area with Buckots and Roaders. Use the railed objects to defeat them. Do the same for the Gyam Base you encounter. An Item Box will give you a trophy. Continue right and you’ll enter another Boss Door.
This time we battle Diddy Kong. R.O.B. was up the challenger and used the bumper to KO Diddy. This put us out at a point where we can go down, right, or take the save door. This took us back to the main entry point where we saved our progress and reset our characters.
Progress: 70 Something percent
Bosses Battled: Yoshi and Diddy Kong
Wednesday, September 28, 2011
Super Smash Bros. Brawl Subspace Emissary Part 31: The Great Maze, Part 1
Super Smash Bros. Brawl Subspace Emissary Part 31: The Great Maze, Part 1
Part 31 of our SSBB SSE Playthrough sees us enter the Great Maze. This is probably what most of you have been waiting on as it is the longest and most challenging portion of Adventure Mode…in part because it is essentially everything condensed into one “stage” if you will.
I do want to mention I had started the Great Maze and lost everything (only about 11 minutes) because of Windows Updates. Thank you Windows for messing up yet another video. I can’t tell you how annoying this is from my end. The update comes on in the background well in advance to showing up on your taskbar and kills the audio etc. A few minutes after dealing with that and you figure out why everything went to pot…
Anyway, you walk right into the Great Maze, take the only available door and immediately begin battling Petey Piranha. This is essentially how the game started if you think back on things. The battle with Petey is fairly straight forward…you just need to watch for the cages and dodge them when he swings and of course try not to get jumped on when he lands.
Defeat Petey and you can either backtrack to the Entry Point or take the Red Door to the Cloud World type level. You face Primids, Goombas, and Koopas as you head left (yes we headed left again, lol). Enter the Red Door with the black haze around it and you will battle a “Dark Pit.” He can be difficult at times, but just use your defense and try to stay centered if your damage level is high. Marth made quick work of him after Falco was lost. Exit back out and you can climb up for some Maxim Tomatoes and an item box with a Trophy. Drop down and exit back out…now continue right through more Primids, Koopas, and Goombas.
If you note, you can do like I did and exit through the entry door and get back to the main “Entry Point” and re-select your characters and save your progress. Anytime you do this, just backtrack to where you left off.
We come back to the Cloud level and were greeted by a Trulow…super annoying to say the least. I had a lot of trouble here for reasons unknown to me, but we made due. Head right after clearing that portion and battle a Giant Goomba. Take the next door right and enter to battle a Gleam. Go back to the left and collect a trophy from the Item Box. I backtracked at this point, unsure of if the Purple Platform would rise and keep us from heading back down. Subsequently we went back down and to the right to the Red Door with the Black Haze…this was a battle with “Dark Kirby.” This went really quick and I can’t complain.
Head back right and go up onto the Purple Platform. This will take you up (dodge the Jyks) and then enter the Red Door with Black Haze to battle Link. Link got the best of Marth and R.O.B so we had to continue. We came right back to battle Link, this time with a full set of four characters. I’d say these battles are usually what would be like the 5-7 range on standard brawls. Mario was able to take Link down and we exited to Hyrule, or at least that is what I am going to call it.
Head just right (I learned the hard way, and it happens time after time) to find the “save door.” I tried backtracking first and couldn’t get through the Purple Platform. This takes us to a “Save Point.”
Progress=72%
Bosses Battled: Petey Piranha, Pit, Kirby, and Link
Super Smash Bros. Brawl Supbspace Emissary Part 30: Subspace, Part 2
Super Smash Bros. Brawl Supbspace Emissary Part 30: Subspace, Part 2
Part 30 of our SSBB SSE Playthrough has us continue in Subspace.
This time around our only playable character is Kirby. He was able to awaken after Tabbu obliterated the forces.
As soon as you enter, jump up and grab the Princess Peach Trophy. Continue right and deal with some Bombeds and Feyesh. Clear the mine trap and you can pick up the Princess Zelda Trophy. Try to clear a few mines to get the item box in the middle of the mine circle. Continue heading right and clear more mines to nab the Meta Knight trophy. Rather than tackle the Sword Primids go for their spawn point. Drop down, take care of any remaining Sword Primids and hit the item box for a trophy.
Move back up, take out the Scope Primid, grab his sticker, then enter the door. Hit the red Bomb Block to drop down and pick up the Link Trophy. Break the left Bomb Block to drop down. Break this left Bomb Block to nab the Yoshi Trophy.
Drop to the third platform and hit the Bucculus to score a Maxim Tomato. Break the right Bomb Block to grab Lucario’s Trophy. Drop down to a 5-tier platform an you will battle Spaak’s Fire Primids, and Armights. Defeat them all to earn an extra continue. Move quick because as soon as you pick it up you’ll start an auto-scrolling sequence.
Only take on the enemies you can, focus on staying on screen. When you stop you will battle an Autolance, Primid, and Scope Primid. Watch out for the Autolance as it can KO Kirby fairly easily. Defeat them all and continue rightward. You will see an ROB trophy right before a door.
This door takes you to an area with Shellpods and sleds. Avoid the sleds. Jump up and use the pink button to break ice blocks and get the Ice Climber Trophy. The item box will have a CD. Contine up and right until you can hit the pink button and land Marth’s Trophy. Take another step right and you’ll have to deal with two spawn points for Bytans and of course a Roturret. Try to get the spawn points and then the Roturret.
Take the Golden Steps up and prepare to Battle Tickens and the Gamyga. I’d suggest to go for the Gamyga first, and then the Tickens…maybe just jump to the right of the Gamyga to help it out…defeat it and collect two stickers. Continue right and you will land Wario’s trophy.
Enter the stage door and you will see Ganondorf’s Trophy…Bowser rushes in to abuse it. This is cut short as King Dedede comes in to hug Kirby, quite an uncommon sight. He drags Kirby towards the staircase.
Link and Zelda activate Ganondorf’s trophy and point him towards the staircase. Ganondorf is angry, but heads on anyway.
We now see Wario come in to take down King Dedede, who jacked his hovercraft. He is then stunned to see Luigi and Ness, last known to him to be trophies, help King Dedede up. They point him towards the staircase and after thinking things out and of course, picking his nose, Wario hops on his bike and motors up the staircase.
This clears the stage.
**Please note that I went back to clear to get Mr. Game & Watch who was in Part 29: Subspace, Part 1. I showed where he was located, how to obtain his trophy, and then the epic bonus footage of Kirby vs. Bowser in a David vs. Goliath showdown…which turned out to be one of the easiest Knockouts I have ever had, especially in the Subspace Emissary…I might make it a stand-alone at some point in the future, lol.
**I would also like to clarify that the Green Flags indicate a stage is clear, but not complete. The flashing crowns indicate the stage is 100% Complete. I had looked it up online and read the opposite. With my firsthand experience I can vouch for crowns=complete and flags=go back.
Trophies: Great Fox
Stickers: Kirby, Morris, Bullfrog, Stafy, and Free Ranger
Music: Termina Field
Progress: 69%
Super Smash Bros. Brawl Subspace Emissary Part 29: Subspace, Part 1
Super Smash Bros. Brawl Subspace Emissary Part 29: Subspace, Part 1
Part 29 of our SSBB SSE Playthrough sees us pick up from a devastating blow in the Entrance to Subspace to Subspace.
We pick up at the Ruins where Luigi and Ness awake via the buttons from King Dedede. Luigi and Ness touch the base of his trophy to wake him up. King Dedede is ridiculously excited as he thanks them for saving him. He proceeds to direct them onward to Subspace. You can pick any of the three and will pick up with whichever characters you didn’t select.
As you move right you’ll have to take on some Bombeds and clear Glice. Make the short jump and you’ll score a Samus trophy. Enter the door and you can continue the quest moving up. Stop at the next door and you can pick up a Pit trophy. Towards the bottom you’ll score a trophy from the item box. Up towards the top is Falco. Exit back and continue going up. Lucas is on the platform near the top door.
Enter this door and go left. Clear the Big Primid and Bytans. Move all the way left to take out the spawn point and pick up another character trophy. Jump on the golden step to reveal some hidden steps. Continue up and you’ll see the Donkey Kong trophy. Move left and break the ice blocks, this reveals a hidden door. Pick up Pokemon Trainer and Pikachu, just be careful to land the trophy and maintain yourself ahead of the bomb sequence. Exit the door and continue right.
Make your way back up to where the two stairs meet and jump to the top step. Continue right and grab another character trophy (Marth I believe). Work carefully here as you’ve got a Roader or two to complicate things with the bevy of Mites present. Take the door and use a projectile attack to clear the mine trap. Grab the Fox and Olimar trophies, then continue right past the roader to the next door.
Entering this door will place you above dropping blocks, which isn’t bad until you encounter the Puppits. I missed this the first time, but you can continue down and right to clear the bomb block and collect the Mr. Game & Watch trophy. Head back up and take the door juts past the Roader and you’ll be in an auto scrolling portion, move quick and keep your eyes out for any trophies…make them a priority over messing with any enemies. Diddy Kong is located right above the door when you enter. Continue right and the camera goes in circles. Grab the trophy in the top right hand corner. You can now enter the door in the top right or bottom left corners…which is easier said than done with the camera circling wildly and the sheer number of Mites. They have a spawn poin t on the second tier that blends in with the background.
Take the right door and collect the Mario statue. Step on the platform and continue uphill to yet another door…this brings up a cut-scene.
King Dedede sees a Bowser trophy and Master Hand. Dedede battles Bowser in a heavyweight showdown. Defeat Bowser, touch his base again, and have him join forces with you, Luigi, and Ness. This clears the stage with the foursome looking onward past Master Hand to the staircase.
Trophies: Elincia
Stickers: Reaper & Reapette, ROB 64
Progress: 64%
Super Smash Bros. Brawl Subspace Emissary Part 28: Entrance to Subspace
Super Smash Bros. Brawl Subspace Emissary Part 28: Entrance to Subspace
Part 28 of our SSBB SSE Playthrough sees us move on to the Entrance to Subspace.
We open with a major cut scene. A ship piloted by Ganondorf and Bowser emerges from a Subspace Void. It blasts a laser creating another Subspace port. Then, much to the baddies surprise, the Halbred emerges. Ganondorf commences an offensive onslaught and destroys it.
However, our heroes take their smaller ships and attack. Kirby comes in on a Warp Star and does a damning blow to the ship. The others follow suit, shooting at the ship before entering subspace. All of our heroes, almost that is, are present in Subspace.
You can now select 4 of 25 characters for the Entrance to Subspace.
When you enter this level it is almost like a psychedelic trip. The platforms are a sort of rainbow neon and the background is something like you would envision in deep space. The first jump pits you against a series of enemies. Clear that and you’ll be forced to auto-scroll. You’ll see all sorts of Primids, Borboras, and Shadyas. Clear them and you will progress right to yet another battle, this time with an Armank.
Continue right and you’ll be greeted by a Greap and several Big Primids. Clear these enemies and continue on your way right. The ground will soon disappear, but it is still present. Take the door and you’ll see a cut scene.
Ganondorf shoots Bowser from behind. Master Hand descends, but he is then constrained via puppet stings by Tabbu. Ganondor attacks and Tabbu turns him into a trophy. Master Hand is freed and counterattacks only to be shot down by Tabbu. All of our heroes rush in and are hit by the successive 3-tiered attack from Tabbu. This clears the stage.
Trophy: CDs
Stickers: None
Progress: 58%
Tuesday, September 27, 2011
Super Smash Bros. Brawl Subspace Emissary Part 27: The Subspace Bomb Factory Part 2
Part 27 of our SSBB SSE Playthrough sees us pick up with the Subspace Bomb Factory. You get to select 4 characters from Donkey Kong, Captain Falcon, Diddy Kong, and Olimar.
Head right and battle the ROB and Autolance. Advance to find an ROB Launcher and then another Autolance…I found out that Autolances can shoot upward and at an angle…you learn something new every day. I cleared all the boxes and of course found NOTHING. Time your next jump based on when you can clear the Jyks. Take out the ROB Launcher and then drop down to hit the Bomb Block, but be quick to jump up or loose a life, like we did.
The next platform triggers a multiman brawl with several ROB Launchers and then some Metal Primids and an Autolance. The cameras here suck. When you jump to a rolling platform and the camera stays centered, it is hard to keep up with your character! Clear this and head right. One of the platforms has a hidden door. Enter it and jump up to find two Item Boxes containing 2 stickers and 2 heathmatoes. Hit the top spring and a trophy will fall down. Exit the hidden area and jump right, dodging the spikes, and you will find another door.
Enter the door and try to take care of, or dodge the buckots. The converyor belt moves left to right and features dropping spike walls to complicate your journey. As you continue right you’ll find a door that has to be triggered by a series of colored switches: Red, Blue and Green.
Go up and you will find the Red Switch. Make sure to drop down quickly to avoid the descending spikes. Jump up and to the left to trigger a multiman brawl with Floows and an Armight. Clear that, head left, and hit the Blue Switch.
Drop down, continue right and you will find the Green Switch. Head back left and climb the ladder…now you can enter the previously locked door.
Then the headset fell off…my apologies there.
Head right and take out the ROBs. Proceed carefully as the engine room we are in has blue flames that have a long duration. You’ll find a pink switch to kill it to the left. Head right and climb the ladder to hit another switch that will drop blocks. If you go left you can find another Item Box that contains a CD.
If you didn’t move quick enough you’ll have to make a long jump down. Climb the ladder and take the dropped down blocks. This triggers a battle with Bytans. Take the next ladder down to avoid the blue flames...skip the sled and take the following ladder up to hit the pink switch. Now take the sled to expedite your journey ahead of the flames kicking back on and burning you. You’ll get thrust to a platform that triggers a brawl with a Bytan. Once the upward motion comes you battle Fire Primids and more…continue up as the walls open again and take the ladder. To your right you’ll find a locked door. Head back left and break the farthermost block to find a key. Pick it up, clear the jumbo Bytans, and head to the door.
Continue right and you are taken to a cut-scene.
Donkey Kong knocks on the door, thus knocking it down lol, and we see Samus and Pikachu. That’s right, DK and the crew have made it to where Samus and Pikachu had found the Ancient Minister. Gannondorf appears in holographic form and commands the ROBs to detonate the bombs. The Ancient Minister moves to stop them, but Gannondorf makes them head for the bombs anyway. The Ancient Minister pulls two of them off, and then an angered Gannondorf has the ROB Sentries shoot him with lasers. This catches his clothes on fire and the ROBs head to activate the Subspace Bombs.
Our heroes try to keep them from detonating the sequence, but make no progress. Gannondorf laughs with delight and sends in an army of Auroros to combat our heroes. The Ancient Minister begins shooting them out of the sky and then the veil of clothing comes off and he is revealed as R.O.B. You can now select 4 out of the 7 brawlers.
You begin with a flurry of Auroros and Primids. Soon after Tickens come in and we see Sword Primids and Scope Primids drop in. The next entry is a Floow. Try to get them out as soon as possible. Next up is a trio of Nagagogs. Clear them and you’ll face a flock of Auroros and then more Sword and Scope Primids. The final two enemies are Armanks. These are kind of a pain to battle, and they KOd ROB. Captain Falcon came in to try and finish them off and made a lot of progress before getting KOd. Samus entered and finished them off.
We are now taken to another cut scene where we see virtually every ROB Sentry ready to detonate the Subspace Bombs. Our heroes take off to evade the imminent blast.
You can one again select 4 of the 7 for this escape. You drop down a chute and have to drop down as the camera auto-scrolls. Once again I had heck getting the characters to drop down. Clear the first portion and then pay careful attention to where the spikes are and what path to take. This will put you on a platform below blue flames. Drop down and use the rising purple platforms to navigate your way down.
Take the doora nd drop down…try to avoid the mines as best you can. Note that these purple platforms don’t go up. Head down and deal with the Fire Primids and Mites as you use ladders to clear everything. Continue down and following the direction the camera scrolls. Take the next door down. There is an Item Box on the Right with a Heart Container…a tell-tale sign of a boss battle!
I ended the playthrough here to prevent loosing the audio file…I started the new recording to find that it was indeed a boss battle, but it went pretty quick. Since it played out in that manner I just spliced the two parts together. I was under the impression the Subspace Bomb Factory was much more difficult and more time consuming than this…Anyway, back to the battle at hand.
After you’ve collected the Heart Containers from the Item Box, drop down the shaft. This triggers a cut-scene with all 7 Brawlers heading for Captain Falcon’s ship. They board and blast out of the Subspace Bomb Factory, but Meta Riddley shows up! You can once again select your 4 favorite brawlers. I went with the characters I ha he best luck jumping with.
The catch here is that you only have 2 minutes to defeat him. This tells me I need to forget about defensive strategies and dodging his attacks and just focus on doing as much damage to him as possible. R.O.B. is a great choice to battle him because of his hover ability. I lost R.>b with about a minute left. Captain Flacon came in and did a nice job finishing him off…we even had 18 seconds to spare, lol. Go ahead and run around as I think I heard myself pick up a trophy or sticker. This defeats Meta Ridley and got our band of 7 out just ahead of the explosion.
As Captain Falcon’s ship blasts off we see the Subspace Bomb suck in the surroundings and turn it into a void. Falcon pilots the ship to the canyon area where he lands with the Halbred just ahead of Mario’s group. This successfully clears the Subspace Bomb Factory and sets us up for the Entrance to Subspace.
Trophies: Smart Bomb
Stickers: Manaphy, Golden Fox, Gracie, Young Cricket, NingyourKouchuu Vigaru
CDs: Rainbow Road (It is a road it is the Rainbow Road, lol)
Progress: 57%
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