Instead of going with things by category etc, I thought it would be cool to address the questions as posed by the individual. Yes, I knew there would be overlap. I did not, however, anticipate it would consume around 80 minutes of time. I know you are just looking at a pool table, but each 20 mins or so is roughly 4 GB in the 1280x720 format. So, the roughly 80 minutes is around 15-16 GB. This would take a LOOONG time to render and upload.
So, for now, I have broken off the start and the first few questions (which happened to be my own questions). Below the video I will have kind of a text transcript. I am not sure if I will run with what I have already recorded and break it down by individual, or if I would be better off starting from scratch and then doing a "shout out" to everyone who submitted questions. Whatever I do, you will see, I'm just not set in stone yet.
That said, Part 1 is, so here you go...
Skylanders Trap Team at E3 Your Questions Answered, Part 1: My Questions
Here is a text version if you prefer that...Not verbatim, but I do a rough recap on the question, response, and what my take is from that...
Console
Q1: Will there be a
difference between the Toys for Bob and Beenox versions of the game?
A1: We are not
talking about that
My Take: The demos were Wii U and PS4, which are both by
Beenox. Toys for Bob is handling the
Wii/360/PS3 versions and Beenox will handle the ports to Wii U/XB1/PS4. We had differences in SWAP Force and I’m
curious if the games will play the same in terms of cutscenes and collectibles on the previous gen consoles AND if the Beenox versions will have anything "extra."
Q2: Will the Wii U still utilize the GamePad screen for
Character Stats?
A2: We are not ready to talk about that.
My Take: Harmless
info imo…Maybe they are going to tout “off screen” gameplay as a selling point
and wanted to wait it out. I hope they
retain something special for the GamePad.
3DS
Q3: Will the 3DS
Starter Pack incorporate different characters? Also, will one be exclusive to the Starter
Pack?
A3: We are not talking about the 3DS version of the game.
My Take: Kind of
surprised they couldn't at least confirm/deny the same set up as past games.
Q4: Will the 3DS version still feature the character roster
found in SWAP Force?
A4: See above…No comments at all on 3DS questions.
My Take: Confirming
this at E3 would have been very nice and really spoils nothing. It was the single most important advancement
in the handheld entries in my opinion.
GamePlay
Q5: How many villains
can be held per crystal?
A5: One. 1. Only
One. Just one.
My Take: Finally confirmation, but it does pose some other
issues.
Q6: Is it possible in 2P Mode to both play as a villain?
A6: No comment.
My Take: Sadly, based on “1 per Trap” and only having one
crystal slot on the portal, I have to say this will not happen. Things may change, but with 1 per trap, you’d
have an odd situation on hand.
Q7: Will there be a Single Player Battle Mode (ie P1 as
Terrafin vs CPU as Slam Bam)?
A7: I got, “We can’t
talk about that,” “Ask PR,” and a few “No” responses. Leads me to believe it will be a no go for
Trap Team. More on why I asked this
later.
My Take: Pretty much what I expected. Solo Battle Mode (Skylander vs Skylander by
way of a CPU) is the natural precursor to anything online and in my opinion
make the most sense. One of the
purported reasons for a lack of “online” is protecting the young audience. What is the best way to do that and ensure no
one is exposed to anything bad online?
Use a CPU! I’ll elaborate more on
this later.
Q8: Is there a special role for Giants and Swappers in Trap
Team?
A8: No.
My Take: Quite surprising.
Even though Giants didn’t do much in SWAP Force, you were at least
inclined to pick them up and open a chest…Kind of a nice nod to the past and
incentive to keep them handy and continue to play as the past characters for
more reasons than just wanting to…
Shockingly, the reason for this goes back to focus groups
with the kids. They found kids wanted to
play with the “new” figures and characters, not their old figures. So, with the emphasis on focus groups, there
will be no special areas or reasons to specifically use your Giants and
Swappers. That said, since the game is
fully backward compatible, you can still play as Tree Rex or Free Ranger just
because you want to, or because they are your favorites.
Q9: Please bring back the original SSA Castaways (not a
question, but I don’t care).
A9: We aren’t talking about character rosters, or reposes.
My Take: Last year I was able to get a “Yes, you will see
some of them (Castaways),” which would have totally been fine with me…I don’t expect
to get a “Oh yeah man…S2 TripWire Voodood, S2 Skull Master Ghost Roaster, and
wait till you see S2 Fright Rider” etc…
The tight lips in that regard, kept me from pursuing a
request or teaser for any other reposes, be they S2, S3 (Jet-Vac, Pop Fizz), or
S4 (Spyro, Trigger Happy, etc).
Off camera, with several different folks, I did at least ask
about reposed Giants (Swarm, Crusher) or SWAP Force Skylanders (Boom Jet, Night
Shift, etc.). The answer was the same as
above…no comment on any character info.
What concerns me is that I heard the Trap Masters referred
to as “Guest Stars” multiple times. I
also heard a few people call Giants and Swappers “Guest Stars.” This leads me to the assumptive conclusion
that at this point, all of the “gimmick” Skylanders are viewed as just that, “Guest
Stars.” So while Spyro, Gill Grunt, and
others that catch on like Jet-Vac and Pop Fizz might get a near annual repose,
the “Guest Stars” are likely to remain one trick ponies. The good news is, of course, if you love
Bouncer and Spy Rise you can always continue to play them in new releases. The bad news is, at this point in time, it
seems highly unlikely that we would see S2 Eye-Brawl, or S2 Magna Charge. Maybe they don’t want to tip their hand, but
I had NEVER heard “Guest Star” until this year.
The “Core” Skylanders are referred to as “Legacy” Skylanders by high end
people and “fan favorites” by the more grounded spokes people…Seems sad so many
great characters could just be “one and done.”
That said, one thing that is clear is they never seem to rule anything
out.
Q10: If LightCores still exist, will you give them WowPows
or a recharge of the Flash Bomb?
A10: No comment, or not commenting on character specifics.
My Take: I did it. I
gave my “LightCore Sermon” to around 4 different people…I think it seemed to
resonate well with at least two of them.
I think it is no secret that the LightCores have not sold as intended,
particularly when they are of a reposed character (ie not BRAND NEW). My sermon kind of highlights those
reasons. For those who have somehow not
heard my rant, cough sermon, here are the cliff notes:
--LightCores are great in that they are a unique pose and
have a Light Up Effect
---It is all downhill from there
--They do not have a WowPow, which makes them weaker than
their counterparts (when applicable, ie S2).
---LightCore figures MUST have a WowPow and the ability to
switch paths (outside of brand new LCs).
--The Flash Bomb is auto initiated right upon loading into
the game…and it can not be recharged
---The Flash Bomb should be user executed and rechargeable via
set XP, or time intervals
Q11: Will there be Adventure Packs or Battle Packs?
A11: We are not talking about that at this time.
MyTake: Really? You can’t even give a tease of an answer,
something like, “They may be back, but not like you are used to seeing them.” I think the APs are far more sought after
than the BPs, and personally I liked the 4 APs in SSA the best. Giants offered 2 and 2, just like SF, but to
me that APs deliver the good with extra content (ie a Chapter), cool and unique
stories with memorable non-playable characters, and they have had great
Skylanders packaged in (cough, SSA’s 4 APs, cough).
I thought we would at least get a, “Yeah you will see them” and
maybe even a “We have 2 Adventure Packs and 2 Battle Packs once again”
etc. No such luck. Last year I got this info from the Vicarioius
Visions guys.
Q12: Is the portal wired?
Is there a volume control? And
will the new portal work with the old games?
A12: Yes. Yes. Yes.
My Take: Makes sense
to be wired, but I wanted to double check…I saw it first hand. I never did find the volume control on my own
(the booths were very dark so you could record gameplay I believe), but 2
people told me there was a separate volume control on the portal. It took some digging, like last year, but I
finally got confirmation that the portal will work with the older games. This question seems to take people by
surprise till I explain, “You know, the SF Portal worked for SSA and Giants, so
you just had to keep one out…discounting the Trap portion etc, will the
Traptanium Portal be able to be plugged in and load up characters in SWAP Force
etc.”
Who knows, maybe I confused the person that said yes, but
once I explained it and laid out I wasn’t expecting the Traps or sounds to
work, they were quick to say, “Yeah, you can just use the one portal for all
the games.” So for those who like being
tidy, this is welcome news!