Showing posts with label Vicarious Visions. Show all posts
Showing posts with label Vicarious Visions. Show all posts

Thursday, October 6, 2016

SkyCon: The Skylanders Convention

While at Minecon, I started thinking, "Hey, why isn't there a Skylanders Convention?  Like a SkyCon or something?"  It seems like a great idea and after tweeting about it, I had people agreeing with me...

This video will cover the overarching idea of the convention:

SkyCon: The Skylanders Convention!


Would you go to a Skylanders Convention?  What would you want to see?  What would you most want to see?
How and where do you think it should be hosted?

You can join in the active discussion on the Skylander Club Forum:
http://www.skylanderclub.com/forum/viewtopic.php?f=43&t=688

Feel free to throw your thoughts out there...and please share the video, this post, and the Skylander Club Forum Thread with other folks you think would be interested...who knows what may happen  8-)

Friday, September 9, 2016

Skylanders Imaginators Celebrates Crash Bandicoot's 20th Anniversary

Today, September 9th, 2016 is officially 20 Years since the US launch of Crash Bandicoot on the Sony Playstation! To celebrate, Skylanders has put out two videos:
The first video features 20 ways Crash Bandicoot's legacy is honored in Skylanders Imaginators. 
The second video highlights Crash and Aku Aku.

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If you are looking forward to seeing Crash in Skylanders Imaginators, I encourage you to sign up on the Skylander Club Forum and get ready for the blind playthru! Skylander Club Forum: http://www.skylanderclub.com

Thursday, August 6, 2015

Skylanders SuperChargers Online Co-Op, Online Racing, Racing Adventure Packs, and New Screenshots


Skylanders SuperChargers Gamescom Notes
(These are the Notes I compile from Press Releases and Insider Info to Make the Video)

Adventure Mode
Racing Mode

Adventure Mode
-Single Player Adventure Mode
-Local Co-Op Adventure Mode
 -Online Co-Op Adventure Mode

Racing Mode
-Land, Sea, and Sky

-Time Trials
Three Lap Races
Compete for #1 Spot on Leaderboard

Skylanders SuperChargers Racing

Dedicated Racing Combat Game
New Tracks for Wii and 3DS

Nintendo Wii
-Splitscreen Multiplayer
-No Online

Nintendo 3DS
-Local Multiplayer
-Online with up to 4 Players

All SuperChargers Starter Packs come with 6 Dynamic Race Tracks
-2 Land, 2 Sea, and 2 Sky
-Diverse Locations, Hidden Routes, Power-Ups, Boosts, Hazards
-Up to 50 Different and Exciting Gameplay Experiences (what?)
-Voice Chat available with friends for an added layer of excitement

Skylanders SuperChargers Racing Action Packs $34.99
-1 Land, 1 Sea, and 1 Sky
--Includes SuperCharger, Signature Vehicle, and a Villain Trophy
--Villain Trophy Unlocks 2 New Tracks and New Modes
---Super Villain Cup, Boss Pursuit, and Mirror Cup
----12 Boss Villains Total, 4 in Each of the 3 Packs (Land, Sea, and Sky)
-----Defeat the Villain and gain the ability to race as them
-----Store Boss Villains on Trophy to Play at Friend’s House

Tuesday, June 16, 2015

Turbo Charge Donkey Kong and Hammer Slam Bowser in Skylanders SuperChargers

Bowser and Donkey Kong in Skylanders SuperChargers!


SKYLANDERS® SUPERCHARGERS INTRODUCES
DONKEY KONG™ AND BOWSER™ AS SKYLANDERS GUEST STARS





Landmark Creative Collaboration between Activision and Nintendo
Offers Fans New Skylanders that Also Work as amiibo Figures -
Available in all Nintendo Starter Packs

Fans Attending E3 2015 will be First to Get Hands-On with the
New Skylanders and their Vehicles!

Santa Monica, Calif. - June 16, 2015 -Today Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), and Nintendo announced during Nintendo's Digital Event at E3 2015 an unprecedented collaboration designed to deliver to fans an amazing gameplay experience never before seen. Skylanders® is packing some major star power with the introduction of two of Nintendo's iconic characters -- Donkey Kong and Bowser -- as guest stars in Skylanders SuperChargers. The characters will be available exclusively in Skylanders SuperChargers Starter Packs for the Wii U, Wii and Nintendo 3DS family of systems, available now for pre-order. E3 2015 attendees will be the first to get their hands on the characters and their specially created vehicles.

Developed by Vicarious Visions, Skylanders Superchargers introduces Turbo Charge Donkey Kong and Hammer Slam Bowser, which usher in a first-of-its-kind collaboration for the Skylanders franchise. These new characters will be exclusive to the Nintendo platforms.  As the pioneers of the toys-to-life category, Skylanders is innovating yet again by infusing magic into the Turbo Charge Donkey Kong and Hammer Slam Bowser figures, enabling them to be playable in both Skylanders SuperChargers and select amiibo compatible games with a simple twist of the characters' bases.

"Activision Blizzard has always cherished our collaboration with Nintendo, and we are grateful for decades of partnership," said Bobby Kotick, Chief Executive Officer of Activision Blizzard. "Since we made the first toys-to-life game, some of our most dedicated players have been Nintendo fans around the world. Skylanders is delighted to welcome beloved guest stars Donkey Kong and Bowser into its magical world."

The goal with this creative collaboration is to honor the personalities and heritage of Donkey Kong and Bowser that fans have come to love from previous games, while creating a fresh look and feel for the guest stars in Skylands. For example, Turbo Charge Donkey Kong's powers and attacks include barrel throws and exploding bongos and other classic Donkey Kong powers that pay homage to the lore of the character, as well as exciting new moves for the iconic character. Hammer Slam Bowser's powers range from commanding Koopas, summoning Warp Pipes as well as fierce fire-breathing attacks.

"Activision's Skylanders games have been very popular on Nintendo platforms, and we hope this collaboration will delight fans of the franchise," said Satoru Iwata, President of Nintendo Co., Ltd. "We believe this unique approach will help expand the entire category and make it appealing to even more players."

The trailblazing vehicles-to-life innovation of Skylanders SuperChargers is realized when players take the helm of powerful, tricked-out land, sea and sky vehicles.
Skylanders SuperChargers is a high octane action-adventure videogame where fans have the freedom to speed across Skylands' roads in vehicular combat, race down roaring rapids and engage in aerial dogfights as they barrel roll through enemy swarms.

Skylanders SuperChargers gameplay is revved up on Nintendo platforms, as Portal Masters can also pilot and steer Turbo Charge Donkey Kong and Hammer Slam Bowser's custom designed, never-before-seen vehicles, Barrel Blaster and Clown Cruiser. The special Skylanders guest stars and vehicles will be playable, cooperatively or alone, in Skylanders SuperChargers on the following Nintendo platforms: Wii U, Wii and the Nintendo 3DS family of systems.  Both characters and vehicles are playable in Skylanders SuperChargers across all three Nintendo systems.

In Skylanders SuperChargers, the evil Kaos has unleashed The Darkness to take control of Skylands. Fortunately, a special team of Skylanders known as the SuperChargers has been assembled to pilot an incredible fleet of vehicles with the power to travel through the destruction - over land, sea, and sky!  But with Skylands on the verge of collapse, the Skylanders have reached out across all dimensions to call for reinforcements.  Answering the call is the most unexpected duo - Donkey Kong and Bowser!  Using their own elite vehicles to magically travel between worlds, they have joined the epic battle against Kaos and The Darkness!

Skylanders is bringing another trailblazing innovation with the launch of Skylanders SuperChargers on September 20, 2015 in North America. The new gamesupports all 300+ Skylanders toys from previous games, enabling all Skylanders characters to pilot land, sea or sky-based vehicles. The vehicles are playable in-game and many feature moving parts, making them also fun to play with in the physical world. Players will also have the ability to customize all vehicles in-game with super cool modifications and upgradeable weapons.

For the ultimate gameplay experience, players can pair a SuperCharger Skylander with its signature vehicle to create a SuperCharged combination, unlocking exclusive mods that rev up the performance of the vehicle and abilities of the character.  Players can also have fun seeing Turbo Charge Donkey Kong and Hammer Slam Bowser pilot any of the 20 SuperCharger vehicles available in the new game.

Fans can pre-order Skylanders SuperChargers at select retail destinations worldwide. The Skylanders Wii U Starter Pack's suggested retail price is $74.99 and includes Turbo Charge Donkey Kong and his signature vehicle, Barrel Blaster. The Skylanders Wii and 3DS Starter Packs' suggested retail prices are $74.99 and $64.99, respectively, and include Hammer Slam Bowser and his signature vehicle, Clown Cruiser. All three Skylanders SuperChargers Starter Packs for Nintendo platforms also include Super Shot Stealth Elf, newly designed Portal of Power®+ and the full AAA game*.

Wii U Starter Pack with Turbo Charge Donkey Kong and Barrel Blaster

Wii Starter Pack with Hammer Slam Bowser and Clown Cruiser


3DS Starter Pack with Hammer Slam Bowser and Clown Cruiser

Sunday, October 5, 2014

Skylanders Trap Team: Launch Day Haul

Skylanders Trap Team: Launch Day Haul

There is a recap of my Launch Day experience.

Strategy was to hit Target first as it has been so hard to spot their exclusives outside of Launch Day at my local store. I got their as they were stocking them and was handed "the only Gearshift" and Nitro Krypt King, who they looked to have a total of 6. Also picked up a single of Tidal Wave Gill Grunt just in case. They had 3-4 Wallops, which I thought was really odd given how little stock they had...I had one, and then put it back...I didn't really scan their Traps since I was in a hurry to get to TRU and cash in on the sale.

TRU had a big selection, but no W2 Trap Masters, which I was looking for. There was a really young kid with no parent anywhere in sight for a long time just casing the traps...His dad finally showed up and between the two accounts I'd say they logged 20-30 mins just blocking off the traps. I made good use of the time and found the W2 Singles of the Core Skylanders, which was cool.

By the time the kid and his Dad left I realized how the pegs up top (that dangled a few traps) had once been full. The sad thing is the scalper lady took all 4 of the Wii U Dark Starter Packs. I went online and ordered one when I got home. I did pick up a few traps and the PowerA Trap Case.




Skylander Club Forum Link:

Friday, October 3, 2014

Skylanders Trap Team 3DS Starter Pack Unboxing

What: Skylanders Trap Team Nintendo 3DS Starter Pack
What Does It Cost: $64.99 plus tax
What is Included: Trap Team Game, Portal of Power with (3) AAA Batteries, Gusto, Barkley, Collector Poster, Stat Cards, and Sticker Sheet with Special Codes

Unboxing Skylanders Trap Team 3DS Starter Pack

Skylanders Trap Team Xbox One Starter Pack Unboxing

What: Skylanders Trap Team Xbox One Starter Pack
What Does it Cost: $74.99 plus Tax
What is Included: Trap Team Game, Traptanium Portal of Power, Food Fight, Snap Shot, Life Trap, Water Trap, Stat Cards, and Sticker Sheet with Special Codes

Unboxing Xbox One Skylanders Trap Team Starter Pack


More Pictures Coming Soon!

Wednesday, October 1, 2014

Skylanders Trap Team Most Anticipated Newlanders

Most Anticipated Newlanders


I again want to stress this is based on ANTICIPATION, not who I think will wind up being my favorite, although if all goes well, this will have a lot of similarities with that list. The #1 Question I had prior to the whole "no battle mode" interval centered around, "Who are you looking forward to the most?" This covers my most anticipated Newlanders for Skylanders Trap Team!

1-Fling Kong
2-Blades
3-Food Fight
4-Rocky Roll
5-Chopper
6-Batspin
7-Deja Vu
8-Cobra Cadabra
9-Funny Bone
10-Fist Bump
11-Trail Blazer
12-High Five
13-Tread Head
14-Flip Wreck
15-Torch
16-Echo

Let me know your most anticipated Newlanders and how they compare with mine!  You can also post up on the Skylander Club Forum: http://skylanderclub.com/forum/viewtopic.php?f=11&t=35

Saturday, September 27, 2014

Skylander Ideas: Skylanders Battles: A Standalone Battle Mode/PvP Game with DLC

Skylanders Ideas Series
Skylanders Battles: A Standalone Battle Mode/PVP Game


So, continuing on in our "Skylanders Ideas" series, this is another idea I pitched at E3.  Basically, since so much Trap Team info was off the table, we got to a point of just talking about the game and I was able to highlight some of my opinions, one of them being Battle Mode.

I never dreamed I would be releasing this video in the wake of news that Trap Team wouldn't have the usual Battle Mode setup, but I suppose it just makes this take on that much more significance.  I truly think this is the way to go with "Battle Mode."  I thought it shortly after Giants, this summer at E3, and still think it is the best option in light of the news...I don't think it was as well received as the "plain jane" variant proposal, but it didn't fall on deaf ears either.  At this point in time, I truly hope something similar is planned as PvP is a huge part of the Skylanders franchise and offers the most replay value imo.

The Original Issue

How to improve Battle Mode/PvP in Skylanders.

The Chatter

Most, or at least the majority of those voicing opinions on this matter have taken the mantra of "Online or Bust."  That is, players REALLY WANT Online PvP so they can play with friends, or just other Portal Masters when they pit Skylander against Skylander.  I am fully aware of that, but I take a slightly different approach, one that I believe has an even greater basis of support, but perhaps from the silent majority.

The New Issue: No PvP in Trap Team

The last month or so, almost every comment and message I have received was built around "What are you most excited for in Trap Team," or "Who do you think will be your favorite Skylander in Trap Team."  I actually began a list when I got the full size Trap Team poster at TRU and plan to actually line item them out.  However,  the last week or so that shifted to, "Holy Greebles!  What are your thoughts on there not being Battle Mode/PvP in Trap Team?"

I was kind of taken back when I saw that...

I've maintained a pretty solid "1P vs CPU" stance on Battle Mode, just like I've kept the same "LightCore Sermon" position (which is the next video in this series, lol).  In fact, one of the ideas I pitched at E3 this year was how to improve Battle Mode.  I want to make clear that I never suggest it be done away with completely, and I also need to stress my opinion could carry VERY little weight with the folks behind the game.  I'd actually err more on that side than thinking it was partially important, but who knows.  At this point in time I am left hoping that something similar to what I pitched actually becomes a reality, and hopefully before Christmas or late Spring.  Before I expand on that, let me address the question, "What are your thoughts about no battle mode in Trap Team?"

No Battle Mode in Trap Team: My Thoughts

In all honesty, I am pretty devastated.  As much as I wanted to see it change, Battle Mode is the #1 way my Nephew and I play Skylanders together.  We battle Kaos and sometimes play a random chapter, but for the most part when he is over and wants to play Skylanders it is always PvP.  Despite all the other options and Arena Challenges that have been added in, his #1 request is simply PvP.

I also know, despite how much the vocal fan base pushed for "online" battles, they never dreamed they'd have nothing in its place.

This is a big loss (assuming it is true...I've not seen anything to substantiate it, but haven't seen anyone rushing out to debunk it...I feel like if this was a rumor and NOT true, PR would be sending out word that people need to relax, Battle Mode is there with the Doom Challenge etc, and will be even better than last year etc).  For many, this was your replay value.  There are not as many "100%ers" as you would think.  For many gamers, just getting to the end and defeating Kaos constitutes completion.  Many don't feel the need to max out their Portal Master Rank, grind thru levels, look for missing items, or obtain 3 Stars for every chapter.  However, what kept them playing, and what was a huge part of the franchise for everyone else was Battle Mode.

Here is a rough timeline of events with my Nephew and I:

SSA: "I'm Terrafin and you are Slam Bam...Let's see who wins!"  Shortly after that, "Dude, let's set up and record a 32 Skylander Tournament!"

Giants: "Are the Giants Newlanders, or SSA Castaways better? Tournament time!"

SWAP Force: "Can anyone beat Star Strike?"  "Let's do a series where 1 Skylander takes on 8-10 others in a row!"

Battle Mode, namely PvP was my Nephew's FAVORITE part of the game.  I loved it too.  I'll recap this with how I opened it...I am pretty sad to see it go and can only hope that the folks behind the game have good reason for this and something that will blow us all away.

What I Pitched at E3: Stand Alone Battle Game with DLC Expanions

So, prior to the pretty tragic news of Trap Team not having Battle Mode, this is what I pitched at E3.

I suggest there be a Stand Alone Game, pricced something like $19.99-$29.99 that had cool arenas, all the characters, DLC expansion for future games, and some key upgrades...

1. Single Player Battle Mode with Adjustable Difficulty

I was totally honest with them...I can only play Battle Mode when my Nephew is here.  My other option is turning on another controller and either doing turn-based PvP where a single battle lasts 15 minutes, or just obliterate a pre-selected character to test out moves, complete quests, etc.

My suggest was to build this stand alone game on the Single Player dynamic.  I honestly think they expected to hear me say, "Online or die" based on their shock, but I truly believe all great games are built first and foremost around the single player experience.

Does anyone know how much content I would have on my channel if I could play 1P vs CPU in Skylanders Battle Mode?  I would literally take each character and run them thru the gauntlet against every other character.  I would record tournaments, I would upload Giant throwdowns, and 16 slot SWAP Force brackets.  It would be EPIC!

The current set up doesn't allow me to do that short of the RPG style battle which I don't think anyone would enjoy.

If you think, "Okay, that is good, but I'd kill the opponent..." Um, no.  Just like the game has Easy-Nightmare, I suggested this have similar difficulty modes ,or ranks like in Super Smash Bros. Brawl.  If you come in and Level 5 Ninjini obliterates you, you can turn down the difficulty, or practice till you beat her.  Once you can take her down, bump her up a level.  It is the fundamental of all fighting games imo...

2. Keep and Expand the Classic Local Player Battles

Just because I want to battle a CPU Skylader doesn't mean I want to forego battling my Nephew.  I suggested that mode be kept in tact, but expanded.

3: Local 4 Player Battles

This is the expansion on the 2P.  I know the argument I would get for pushing 1P vs CPU is, "But this is a family game...it is meant to be enjoyed by friends, or kids and their parents etc."  Boom....Trump Card!  I fully acknowledge that...My Nephew and I are proof of how well that works.  However, what do other fighting games offer?  4 Players able to engage locally.  So now, instead of it being Sibling vs Sibling, the parents can get in on the action.  You can have Father & Daughter vs Mother & Son.

I also stressed how it should allot for 2 friends to be able to come in and battle against 2 CPUs etc.  Whatever the format, 1P vs CPU, 1P vs 2P, 1P & 2P vs 3P & 4P, 1P vs CPU1, CPU2, and CPU 3, it needs to allot for everything from a sole, individual player to 4 congregated players.

I didn't go into this, bu that can be made even better by allowing 1P-2P-3P-4P to battle 4 CPUs.  The options are really limitless and the more immersive, the better.

4. Tournaments/Brackets

This is another no-brainer in a dedicated fighting game.  You need to be able to do more than just a solo battle.  You need to be able to create Tournaments and progress through each round.  This would be HUGE.

5. Other Modes

I didn't mention this, but things like having a King of the Hill, or Gauntlet type modes where you pit your favorite Skylander against the rest would be awesome.

6. In-Game Roster

 This was also not included in what I pitched, but I think the game would be well served to have  an archived record of your collection.  Basically meaning that when you put Terrafin and S3 Mega Ram Spyro on the portal, they are there on a roster for you to select from. Essentially, this would allow you to play as Terrafin and earn XP while going thru your roster of Skylanders to spice up the battles, or practice specific techniques.

I also think this aspect could be expanded to allow for those with a limited collection to battle Skylanders they don't own.  What I mean by this is that you have Mega Ram Spyro and Big Bang Trigger Happy.  We will say you don't have Star Strike.  The game would allow you to select to battle her as a CPU.  This would let you get a feel for old and new characters that might not be in your collection and ultimately encourage you to add them!  It is a win-win imo.

7. DLC

I know I am 95% of the time against DLC, but hear me out.  I want to pay the reasonable price for this stand alone game.  However I, you, and anyone else with any sense doesn't want to spring $30 for a new "Skylanders Battle:: ___ Edition" each year.  How do you rectify that? DLC.

When Skylanders 5 drops they can offer up the new character roster, new arenas, and honestly whatever other expansions they want.  Keep the price right (Say $10) and people will eat it up.  We are already buying the new Skylanders to use in the new game, so this would just add them to the Battle roster etc.

This DLC literally allows your initial purchase to be expanded on annually.  If they are loosing players, DLC can come along with new battle modes, etc.

8. Online

I am not about to poll people for what they want and not take it to heart.  While I would be ecstatic and content with what I have described above, I know an awful lot of you want online battle mode.  I have to admit, it would be cool.  Personally, I would rather have Single Player vs CPU first, but this is a step in the right direction from that foundation.

I honestly believe the biggest concern with "online" is keeping the environment kid friendly.  This is hard to do without nerfing interaction...ie no chat, no text, etc.

I think, for what it is worth, that quest is being made a little too difficult.  Nintendo has managed social gaming and online interactions quite well, and while it hasn't been perfect there are easy ways to make this function and not hold up a stellar addition to the franchise.

Mario Kart Wii didn't have voice chat, it didn't offer up a blank slate and keyboard, it had pre-selected messages like, "Great Race!" "Last One!," "Let's Race Bikes" etc...While it isn't super sleek or modern, it would work while something better could be hashed out.

Conclusion

I pitched this idea because I truly believe in it...I think it is 100% the way to go.  In light of the recent revelations that there won't be a a Battle Mode in Trap Team, I think it is seriously worth considering.  One thing I tried to convey while pitching this is that people would pay for the stand alone game if it was well executed, patched, updated, and included the DLC to update rosters etc.

I have no qualms continuing to pay $75 for the main entry.  You are getting a game, Portal, and 2-3 figures, or in the case of Trap Team 2 Figures and 2 Traps.  That is basically $25-$35 on the figures, and puts the game right in line with others at $49-59.

Make the stand alone battle game priced at $19.99, or $29.99 and then offer the annual $9.99 roster update (as opposed to a new game at $30 again), and offer up some other reasonably priced arenas, or misc. items for cheap and I think it is a no brainer.

The game can feature more content like the Bonus Mission Maps, or longer levels and then the battle mode can be built around a more robust and typical layout for a fighting game.

I think it would be the best course of action for the main game, battle mode, and franchise as a whole.  I am just one guy, but I have spent a lot of time playing Skylanders the last three years, feel I have a good feel for what the community wants, and have the unique vantage point of being an older, regular player while seeing first hand what my Nephew makes of things.  I think this is the way to go, especially with the sad news that the Battle Mode we have come to expect the first three installments has fallen to the wayside.

As always, let me know your thoughts.  Are you in the "Online" or bust camp?  Do you agree with me that the heart of the game should be built around the single player?  Would you purchase a well executed stand-alone, battle mode game for Skylanders?

Skylanders Ideas: The Variant Discussion

Skylander Ideas:
The Variant Discussion


This is an idea I pitched at E3 2014...I have to say that this one was very well received.  Will it be implemented, who knows.  It is just as likely as it is unlikely.  However, I felt it was worth sharing with the Skylander Community as it would help alleviate one of the frustrations dedicated players/collectors face.

The Issue

So, one of the most common comments, or messages I have received over the years centers around variants.  Not necessarily who will be one, how they are selected, or what a good price for them is, but rather something like this, "1ofWiisdom, I have been checking my local stores daily for weeks in hopes of finding _____ Variant and I never found it.  I saw other people find it...I tried this last year for ____ Variant.  What am I doing wrong?  What can I never find any Variants?"

Well, this one is kind of sad to answer.  A lot of people remain totally oblivious to how a retail store works.  It isn't just happy-go-lucky employees who gleefully stock items they have zero interest in for you to purchase.  There are people that work in retail because it is all they can find, they have to (ie high school, college, parents, or someone else who needs the flexible hours a big chain can offer), they want to (ie I am going to start stocking at this store, then work my way up to Assistant Manager, and then eventually open my own chain/franchise), and those who have ulterior motives.  You need to be aware of those with ulterior motives.

Not everyone at Toys'R'Us, Target, Best Buy, GameStop, or Walmart is there due to scheduling, it being close to home, or because they aspire to learn the company from the ground-up.  Some select their place of employment based on "incentives" and I am not talking stock options, insurance benefits, or 401k.  Some people are very well aware of what is collectible, what is hot, what is rare, and what they can sell it for...

Most people with this mind set will do just as you...They come in on weekends, after work, or when they run errands and comb the shelves looking for the rare toy, chase diecast, or in this case, Variant Skylander.  In a perfect situation the person who spends the most time in pursuit, would usually wind up the benefactor.  The variable here is the employee faction.

Whereas Activision, Matel, or whatever company is cranking out something special with a nod towards their "serious collectors" all of that can halt when the product is intercepted BEFORE it gets to the end user.  For a lot of you that report to me how you "try really hard" to find these Variants it has nothing to do with your timing, dedication, or luck...but everything to do with what goes on behind the scenes.

Now, I want to be clear, not all employees do this, and some stores likely have management/ownership in place to prevent this from happening.  Others, however, are part of the problem...

You might know the exact time UPS, FedEx, and the Tuesday/Friday trucks hit your local Toys'R'Us.  You might be the first person in-line for the big Wave 2 release, and you still may NEVER find a variant.  If you haven't already picked up on it, here is what is happening...

We will say Chopper is selected for a Blue Metallic Variant (this is totally theoretical and only for example purposes...plus I find it highly unlikely he'd get a Blue Metallic Variant).  Instead of the employee walking the box/boxes over the display the night before, or morning of and one-by-one pulling the Skylanders from the box and shelving them, someone will notice the difference...They will see 5 Choppers that all look alike and 1 that is Blue Metallic.  This one gets held back, bought by the employee, and probably 99% of the time hocked on ebay where someone pays ridiculous money for what they should have given $9.99 for...

Another, and more likely example, involves an employee monitoring ebay, fan sites, and forums and learning of Blue Metallic Chopper, GITD Funny Bone, or Crimson Head Rush and then specifically checking the boxes for these characters.  Whether they are 1 per Case, 3 per case, or totally at random they will make a point to check EVERYTHING before it hits the shelves.  They also involve other employees to help with this (ie to cover their off day etc).  This means you have a near ZERO Percent chance of ever finding a variant at that store.

I see people online report this, I see employees brag about it, and I see ebay accounts of pirates who pillage quantities of these things to sell for their personal, financial gain.  That is not what the parent company intends, and it is not beneficial to the fan base.

I know, for a fact, this happens locally.  There is a very well known lady who works at Walmart for the sole purpose of nabbing "hot toys/items" and then selling them online.  She is known at Target, GameStop, and Toys'R'Us.  It is people like her that make the "Limit 1 Per Customer" signs a thing of reality.  She will use her kids, grandkids, and I'm sure any other friends to go in and buy up the stock to get around these rules.  Most stores are even aware of her husband and kids.  You should hear the stories I heard about her and the Nintendo Wii at launch back in  2006.  She has been doing this for AT LEAST that long and will continue to do so until people quit paying crazy money for what she pirates.

I was also very disappointed in my local TRU when I was invited to their back room by electronics (apparently that happens when you reserve a Nintendo Wii U and they think they "accidentally" sold it) and saw a shopping kart FULL OF SKYLANDER VARIANTS.  For those of you that got the Stone Zook and Stone Whirlwind on launch and wonder why I didn't...that would be why.  GameStop is known for pulling variants out at their distribution center...They use to randomly ship them, and still might, but they tend to just pack them in some crazy expensive fan bundle.

Basically, what I am getting at is the very stores that should be putting these items out on the shelf, for you and I are holding them back and then pirating them on ebay.  Again, not what is intended by the manufacturer, but it is what is going on...

Potential Solutions

So, how can we combat this?  What can be done to make it more likely variants wind up in the hands of the end users who are intended to land them?  I had two ideas for helping this become the norm...

First, variants could be more subtle.  Instead of a cool, translucent green Rip Tide, why not slightly tweak his armor from gold to silver, or make the sword fish a different color?  This would not stick out as well, but would still likely be learned and abducted by employees.

My second suggestion, and what was very well received goes like this...That Blue Metallic Chopper I described above?  He isn't Blue Metallic anymore...he looks just like the other 5 Choppers in the box. Nothing flashy, fancy, or out of the ordinary...just 6 identical Choppers ready to be shelved.

However, when you get home with that Chopper you just bought, you place it on the portal and Wham-O!  "Special Chopper" appears when you boot up the game!  The employee didn't know, scalpers don't know, people pillaging the shelves for a "different looking" Skylander don't know, and ultimately YOU didn't know until you got home and put him on the portal.  I realize employees could stick them all on the Portal or something, but that is a bit tougher to validate than simply slicing a box open and leaving it in the break room to buy and sell after your shift.

Is it perfect?  No.  Does it take away a cool looking variant form?  Yes.  But they would be just as collectible given the end circumstances.  I know this would open the doors for people online to sell a regular Chopper advertised as a "Special Chopper," but the auction sites help hold people accountable AND as I've said for 3 years now, you have no business paying $100s for something that cost someone $10.  I know it is your money and you can do with it what you want, but no one intends for the variants to turn into someone high dollar thrill ride.  It is supposed to be players running in to look for a certain character and happening to see a varaint.  That planned joy has all but been eliminated by the greed of employees and lack of managerial oversight (or plain and simple corruption).  For those who argue the "value" would be hurt with identical paint jobs, I would suggest making them in lesser runs...The concept was brought about, just as with all toys/collectibles, to be a nod for the diehards..Those who comb the shelves hoping to get lucky, and this would help keep that option open.

In my mind, it is a far better option than simply continuing on and letting corrupt managers, greedy employees, and maniacal ebay pirates the luxury of easily intercepting variants and making ridiculous money off of them.

Your Thoughts

Let me know what you think of this idea, and if you have any of your own.  How many Variants have you found locally, in the store, as intended?  Do you pay big bucks for rare figures on eBay?  Do you know of your local stores "puling" variants before they even hit the shelves?

Tuesday, September 16, 2014

Skylanders Trap Team Amazon Pre-Orders: Trap Triple Packs, Mini Double Packs, and More

Skylanders Trap Team Amazon Pre-Orders:
Trap Triple Packs, Mini Double Packs, Triple Packs, Trap Masters, and More!

First off sorry for the technical issues on this one...That said they were on my end and the video is fine, so enjoy the pics while I attempt to figure out what is showing...

I would like to think my dysfunctional mouse for the find tonight...I couldn't have done it without you.  I check Amazon and GameStop most nights, but was very tired and if not for the extreme frustration of having a single-double-quadruple clicking mouse I probably would have gone to bed after the Skylanders Trap Team Poster video uploaded.

There isn't a lot of new info here, but this is the first I have seen the "Trap Triple Pack" packaging...previously I had just seen the single packs, so it was cool to me.

I hope you enjoy it and more importantly take advantage of the pre-orders if that is up your alley!

Trap Triple Pack: Undead, Fire, Air
Trap Triple Pack: Tech, Magic, Earth

Anyone notice that Life and Water are missing?
Since they are in the Starter Pack we can get at least one per element...
That is a HUGE RELIEF for many players!  
Thank you Activision for making them all available at launch!


Skylanders Trap Team Poster Review



This video is just my way of covering the poster with you...We check out each Skylander and Villain as well as checking out the back side.

The #1 FAQ for the last few weeks has been, "What/Who are you most looking forward to in Trap Team?"  I will answer that and more in a coming series of videos, so stay tuned!


Monday, September 15, 2014

KAOS Doom Challenge in Skylanders Trap Team

Skylanders Trap Team
Kaos Doom Challenge Info & Trailer



Can You Believe Those Skylanders Losers Actually Caved In to My Demands?

SANTA MONICA, Calif. - SEPTEMBER 15, 2014 - Attention foolish human fools! Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is officially announcing an all new diabolical gameplay mode in honor of me, Emperor Kaos, the most infamously evil villain in all of Skylands!  In my glorious "Kaos Doom Challenge," sniveling Portal Masters like you can feebly battle through increasingly difficult waves of my personal minions using your ridiculous army of Skylanders.

And since you obviously won't stand a chance, I, Kaos, will graciously allow you to build defensive towers and battle my fearsome allies using any of your Skylanders from your entire collection. However, when you bumbling Portal Masters utterly fail to progress past my hoards of evil underlings, the "Mystery Box of Doom" will be opened - which will then incomprehensibly spit out gigantic villains that will completely destroy you! And because I am both benevolent and merciful, I will even let you fools use any of your pitiful Trapped Villains to fight them.

And, should any of you so-called "journalists" need an official quote from me -BEHOLD!  "A recent evil study of a thousand trolls revealed that nine out of ten agree that I am the most powerful and impressive evil doer to have ever conquered Skylands.  Naturally, I had every tenth one banished to my "Kaos Doom Challenge" to test the effectiveness of my 100 waves of ultimate evil doom - and they were never heard from again. So let's just say EVERYONE agrees - I am the most powerful and impressive evil doer ever."  

And for those of you who absolutely cannot wait for your horribly inevitable destruction, the Skylanders Trap Team Starter Pack will be available on a bunch of seemingly random days in October (October 5th in North America, October 10th in Europe and October 2nd in Australia to be precise) on the following exceptionally awesome platforms: Nintendo's Wii™ system and Nintendo's Wii U™ system, a variety of iPad®, Kindle Fire and Android tablets; Xbox One and Xbox 360 games and entertainment systems from Microsoft; PlayStation®4 system; PlayStation®3 system. A different, unique adventure also will be available on the Nintendo 3DS™ hand-held system.

Now if you'll excuse me, I have a world to conquer.  I look forward to crushing your spirits. With loathing and disgust.

Fist Bump Going thru KAOS's Doom Challenge

Tuesday, September 9, 2014

Skylanders Trap Team Trap Storage Case from PowerA

What?  PowerA Trap Storage Case
Where Can I Get It?  Toys'R'Us Exclusive
What Does It Cost?  $19.99 plus tax
What Is Included?  Trap Case

First Look: PowerA Skylanders Trap Team Trap Storage Case



This was something I had wanted to see come to the market, but wasn't sure if it would make it.  PowerA looks to have recreated the Trap Box we saw in the original Trap Team Reveal Trailer.  Granted, this one probably won't be wood or made from the same prop-friendly design, but it will be functional, durable, and completely practical for Portal Masters looking for the best storage solution to Trap Team's unique Traps.

Toys'R'Us Listing

Zoom In on Trap Box

Zoom in on Bottom Portion of Trap Box

Zoom in on Top Portion of Trap Box



Wednesday, July 9, 2014

Skylanders SWAP Force Wind-Up Upgrade Paths with Attack Damage Numbers

Wind-Up Base Upgrades

Wind-Up Attack Damage Numbers

Yes, I am aware that "Windup Punch" should be listed first under Winder Path...

Wind-Up Toy Box Path

Wind-Up Winder Path


Wind-Up is a bit of a cult favorite.  He had a decent size fan base prior to being released, and those who were so fervent about him have maintained.  I think the recent single pack release will make him even more popular.

Wind-Up, despite being the character who should have been in the Tower of Time AP, is a Tech Element Newlander and ties in very well with the "tech" concept.

His Base Upgrades touch on the Primary and Secondary while introducing a Tertiary Attack.  This makes him fairly well rounded, but quite vulnerable when you make a habit of Winding Up...When "unwound" Wind-Up is really slow, hence the vulnerability.

If you are concerned with that, you will be inclined to take the Winder Path.  This is my path of choice just because I like the look of the Windup Punch.  The big draw to it is Power Crank that pulls in enemies and deals extra damage.  The logic of myself and many others is simply that this will allow Wind-Up to do what he does best, Windingup, AND totally compensate for the lack of speed thanks to the combo of Power Crank and Auto Wind Up, which winds you automatically when you take damage.  It works quite well and then you can continue to Power Crank, or use the charged attack Windup Punch to deal some very HIGH DAMAGE 120-180.  Again, my main draw was offsetting his weakness (being unwound) and just plain and simple I think the Punch is cool.

However, the Soul Gem, Spring-Loaded Crank,, takes away some of what should have made the Winder Path special.  It gives him +15 Speed, but also automatically winds him up while running.  So, if you took Toy Box , but liked to use your Wind Up abilities, when you start to flee any surviving enemies, you are simultaneously filling your meter to Wind Up again.  Granted, it is still faster (slightly anyway) by way of the Winder Path, but those who make it out to be the better path, or emphasize that aspect as a shortcoming of the Toy Box Path are wrong.

Granted, just comparing the two paths there is no doubt that Winder is superior to Toy Box in terms of helping you utilize the secondary attack Wind Up.

The catch is that the Soul Gem compensates for that deficiency and makes Toy Box a viable choice.

While Winder should have been a juggernaut for those who love to Wind Up, the Soul Gem coupled with Toy Box make you compare the numbers.  Since the only real stand alone upgrade to Winder is found in the Windup Punch you have it's very impressive 120-180.  But, while Toy Box doesn't deliver the big hit, it delivers a lot of smaller hits.  Just going with a 1-2 of 34 and 42 you are up to 78 and can fire it off again without charging up to jump to 156.  Perform Crash Cymbal while fully wound up and assume we get non-critical hits and you could have upward of 212 by the time the 6th hit rolls around.  Furthermore, you have access to an upgrade to the tertiary attack.  Holding that button will let you fire off 9 Toy Gun missiles that do 18-27 damage 8 times.

That said, it really comes down to how you like to play Wind-Up and what you prefer aesthetically.  If you like the old toys with cymbals or have an affinity for suction cup guns, take Toy Box.  If you prefer the comical wind up boxing gloves go with Winder.  On the gameplay side if you like the primary and an idea of a longer ranged weapons go with Toy Box.  If you prefer to use the Wind Up ability and like the massive damaged from charged one-hit attacks go with Winder.

For rookies I would hands down suggest Toy Box.  I am inclined, with the Soul Gem anyway, to think that it is the more well rounded path.  That said, I still like Winder, once again, primarily for the animations and instantaneous refilling of the meter.  It would have been nice to have the Soul Gem be an Armor Boost that would then keep the Winder Path dedicated to "Attack 2" and Toy Box for "Attack 1 and Attack 3," but oh well.

Bottom line, both paths are good.  The Soul Gem really does serve to offset some of the downside to not taking Winder and makes Toy Box just as good of a choice.  Ultimately I truly suggest you go with which attacks and aesthetics you personally like best and call it good.

Tuesday, June 17, 2014

Unboxing Jade Fire Kraken Skylanders SWAP Force Alt Deco

What? Jade Fire Kraken, Fire Element, SWAP Force, Bounce Ability
Where Did You Get It? Walmart
What Did It Cost? $14.96 plus tax
What Was Stock Like? Well Stocked, 12 on the Pegs
What is Included? Jade Fire Kraken, Stat Card, and Sticker Sheet

Unboxing Jade Fire Kraken


Jade Fire Kraken
Fire Element, SF Swapper

Jade Fire Kraken Packaging, Front and Back



Slogan: "Burn to be Wild!"

Jade Fire Kraken and Stat Card


Card Stats
Power: 170/200
Armor: 70/200
Agility: 170/200
Luck: 60/200
Totals: 470/800

Jade Fire Kraken and Fire Kraken

Fire Element Swappers
Dark Blast Zone, Jade Fire Kraken, Patriot Blast Zone (Custom), Fire Kraken, and Blast Zone

Bounce Swappers
Rattle Shake, Viper Strike (Custom), Jade Fire Kraken, Fire Kraken
Not Pictured: Quickdraw Rattle Shake

Jade Collection
Jade Flashwing (Target Exclusive in Giants), Jade Fire Kraken



Friday, May 23, 2014

Grilla Drilla Upgrade Paths and Damage Numbers Skylanders SWAP Force

Grilla Drilla Base Upgrades

Grilla Drilla Attack Damage Numbers

Grilla Drilla Monkey Master Upgrade Path

Grilla Drilla Drilling Punches Path
--Coming Soon, Need a 2nd GD--

Grilla Drilla Coconut Caretaker Upgrade Path

Grilla Drilla Banana Blaster Upgrade Path
--Coming Soon, Need a 2nd GD--

Please Note: This post is a work in progress until I get a 2nd Grilla Drilla...

Monday, May 19, 2014

Smolderdash Upgrade Paths with Damage Numbers Skylanders SWAP Force

Smolderdash Base Upgrades

Smolderdash Attack Damage Numbers
^Click the Spreadsheet to make it Larger^

Smolderdash Sun Forger Path

Smolderdash Sun Forged Path


Smolderdash upgraded very well.  I am surprised I haven't heard more people taking about her.

Sun Forger is going to be the path of choice for those who really like the concept of her flame whip and dividing up the Super Giant sun.  You also get a bump in Critical Hit.  I think this might be slightly better for PVP.

Sun Forged is my path of choice.  As always, when Speed or Armor is tied into a path, 95% of the time I will prefer it for that reason.  That said, Solar Blast is more effective to me and despite not being a fan of Sun's Core overall, it is a nice aura ability that you can control more precisely.  I think this path would be better for story mode than Sun Forger.

Ultimately, Smolderdash upgrades very well with just the base enhancements.  You can't go wrong with either path...You ultimately need to pick if you want Critical Hit or Armor and if you like Super Giant or Solar Blast better.

Wednesday, May 14, 2014

Unboxing Doom Stone Skylanders SWAP Force

What? Doom Stone, Earth Element, SWAP Force Swapper, Spin Ability
Where Did You Get It? Toys'R'Us
What Did It Cost? $16.99 plus tax
What Was Stock Like?  Pretty Good
What is Included? Doom Stone, Stat Card, and Sticker Sheet

Skylanders SWAP Force Unboxing Doom Stone


Doom Stone
Earth Element, SF Swapper




Slogan: "Another Smash Hit!"



Card Stats
Power: 200/200
Armor: 160/200
Agility: 60/200
Luck: 80/200
Totals: 500/800

Earth Element Swappers: Doom Stone and Rubble Rouser

Spin Ability Swappers: Doom Stone and Free Ranger